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![]() "And early on we – from a story and world perspective – decided we didn’t want Faith using guns at all this time. "We didn’t want the kind of flow-breaking combat that we had in the first game," says Odeldahl. In the latest issue of Edge, game design director Erik Odeldahl explains the decision came about right at the start of development. ![]() It seems the bods at DICE agree - so much so in fact that its completely removed them from upcoming sequel Mirror's Edge Catalyst (while totally adding in a new grappling hook). ![]()
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